Ah, Minecraft, the game that has persevered through thick and thin, from being an indie title pioneered by one visionary to being acquired by Microsoft. As it stands today, Minecraft has been ported to every platform that matters, including the Nintendo Switch. Ponder that for a moment: Microsoft is in the position of supporting all these platforms, when once it hoped to monopolize the planet.
We’re going to do a guide here that gives you a short run-down of how to deal with every hostile mob in Minecraft. This includes the mobs which are passive under some circumstances until you provoke their ire, or encounter them in the wrong context. We’re also going to assume you’re playing on normal difficulty, preferably Hardcore Survival, and that you have a full suit of armor of some description, plus a diamond sword and bow (also crossbow) with some choice enchantments. Assume that we include crossbows when mentioning bows.
This also won’t cover topics like farming. You’re on your own there, cowboy! That includes farming from raids, which you have to trigger deliberately, and Withers, which you have to build on your own.
Just run. Minecraft Bees are passive until you upset them, then they try to sting you (more lethal for them than for you). You’re really better off not bothering with them, since they’re a resource you want to exploit. Just run up to the hive, collect your honey or honeycomb, then run off a few dozen blocks. The angered bee will forget about it after a few minutes and life goes on!
If you do have the inclination to fight bees, they only have 10 hit points so a couple swats with a sword dispatches it neatly. But then you’ll have the rest of the swarm mad at you, and even at that, you’re down a bee.
Kill it with fire! When exploring mineshafts, Minecraft Cave Spiders are one of the nastiest enemies in the game. Their poison deals high damage, they swarm in packs, they get through small spaces, and they spawn from a nest of webbing and mob cage.
When exploring mineshafts on your own, the best policy I’ve found is to carry a stack of fencing, glass blocks, or other barrier. Start by sectioning off the mineshaft in your immediate area, then making sure your contained area is clear. Then remove a couple fenceposts and venture out to explore a hall, but have your safe zone to retreat to. When you have a new zone explored and cleared, block that off from the unknown area and continue the same pattern. Mineshafts take a long time to explore since they spawn so huge.
When you encounter a Cave Spider nest, build a fast barrier between it and yourself. Then carefully reach around hacking through web (shears or sword) until you get to the spawner, then take that out with the standard pickaxe. Keep your volume turned up and listen for sounds. Cave Spiders make the standard Minecraft spider noise, like sucking slime out of a sponge. One hit from a Cave Spider can take down most of your hit points from poison, so do not mess around with these guys. They only have 12 hit points and standard spider AI, so at least they’re a fast kill.
The alternative strategy is to literally kill it with fire. Section off the shaft as before, then reach through a one-block gap to set the web on fire or pour a lava bucket in there. Glass blocks are not flammable, so they’re best for this. Once you’ve cleared out web and most of the spiders, you can pick up the lava again (or wait for the fire to expire) then rush the spawner to remove it.
Minecraft Endermen are shy and rare to encounter in the overworld, so the best policy if you run into one is just ignore it, don’t look directly at it, and it will buzz off.
If you do make eye contact with an Enderman, it will stop and tremble while silently screaming at you. You now have a fight on your hands! Quickly build a ceiling overhead with any material you have around so that you have a 2-block high space to stand in, which the Enderman will not be able to fit into because he is 3 blocks tall. Extend that out from each side a bit, and the Enderman can’t reach you. It will stick around the outside perimeter trying to hit you, so you can swing in for melee swipes until you have it killed. Enderman have 40 hitpoints, so it will take a few hits!
Ideally, you will have this “Enderman arena” created already before the confrontation.
Endermen teleport a lot, so ranged weapons are useless. They will also teleport around at random, especially when it’s raining, since they also take damage from water. This leads us to the second Endermen combat tactic, especially good when in The End.
Just carry a bucket of water with you and, in case of Enderman provocation, dump it on flat ground. Stand in the water and be sure the current doesn’t carry you out, and the Endermen won’t reach you. Drop a block or two to stand on in the middle of the water to give yourself some stability. Exactly as with the rock ceiling trick, they will stand around the edge of the water trying to get to you while you can casually whack away at them.
Regular Minecraft Spiders are nothing to worry about. They are easiest to spot from a distance and take out with a couple bow shots. Up close, they will attack face-to-face leaping into melee and can be dispatched in a couple hits. In the outdoors daytime they won’t attack at all, but you’re probably going to kill them anyway just for the drop.
A Spider being used as a mount, that’s a different story! The chief way Spiders stand out is their increased mobility. They can climb vertical walls and will do so to chase you. So if there’s a Skeleton riding one, that combines the threat of both. A Skeleton Spider rider is no harder to kill than a regular foe of their tier, but can be a threat given their combined powers of ranged attack and being able to stick to walls and attack from any direction, even below.
Spiders are another noisy mob in Minecraft, making a slurping noise like they’re sucking on an orange. This gives them away in the dark, along with their characteristic red glowing eyes.
The Creeper is the mascot mob of Minecraft for good reason; it is a unique creature whose behavior is unlike any other. Completely silent, it is a natural sneak, and upon being adjacent to the player, will explode, dealing up to 65 hitpoints in damage at close proximity. The damage doubles when he’s charged up by lightning strike, but that’s rare. Even if a Creeper’s explosion doesn’t kill you directly, Creepers have a gift for taking players out through incidental means. They might blow out the floor under you causing a fall, bump you into lava, blast a hole in your defenses allowing other mobs to attack you before you can patch up, and any number of other unlucky scenarios. Even without risk to life and limb, they’re destructive and can cost you items if they take out any storage.
Creepers aren’t properly an enemy. Instead, they are the little green terrorists of the video game genre. Your most aggravating moments in the game are likely to be caused by a Creeper.
The only strategy that makes sense with Creepers is to take them out from a distance with a bow. Two or three arrows usually do it, even without enchantments. Creepers are also easy to control if you stay on your guard when exploring underground, go to bed promptly at your base so they don’t spawn at night, and just keep a cautious eye around the rest of the time.
One advantage you have over Creepers is that they’re pretty slow on the ground. You can easily outrun them, and in fact it is technically possible, with lots of practice, to melee a Creeper while backing up at a steady pace and kill them without having them explode. Creepers will flash and swell slightly just before blowing up; if you get away from them fast, they will not explode and resume normal behavior.
It is also possible to detonate a Creeper with a flint and steel, then run away before they blow up. They are also afraid of cats, who are useful for chasing Creepers away. Still, ranged attacks are the best way to deal with Creepers.
A Drowned is nothing but a swimming Minecraft Zombie, encountering in most rivers and swamps and in ocean ruins. While Zombies are the least threatening hostile mob in Minecraft, the swimming part does add a touch of difficulty because this game isn’t very graceful when it comes to underwater controls. Plus you have to defend yourself from attack in all directions, including from directly below, and Drowned aren’t as noisy so there’s less warning when you’re surrounded at twilight. Plus Drowned can spawn with a trident for a ranged attack that’s even harder to see coming.
Your best bet if you’re being waylaid is to hop up to dry land, dispatch them with a choice couple bow shots, and resume your aqueous activity. Trying to fight with a sword underwater is clumsy and disorienting, plus you have a danger of drowning while the Drowned does not. As with all Zombie class mobs in Minecraft, the babies are twice as dangerous.
Aw how cute! Endermites are virtually harmless, and the only way to encounter one is to play with an ender pearl in the first place. Endermites are almost identical to Minecraft Silverfish, with the same strategy – smack ’em when you see ’em, dust yourself off, and continue.
A Husk is exactly the same as a Minecraft Zombie, with the following exceptions:
spawns in the desert
has a darker, mummy-like skin texture
does not burn in sunlight
converts to a regular Zombie if drowned
Otherwise, they’re just as noisy, slow, and easy to kill as a regular Zombie. At 20 hitpoints, a couple swift whacks with the sword dispatches them and you can get on with your day.
Be a good hardcore player and go to bed when you’re supposed to, and you will never have to deal with these! Phantoms are an example of Minecraft getting Lovecraftian: They only appear when you have not slept for 3 whole in-game days. However, they are no mere hallucination. They have 20 hitpoints, fly around, and melee attack for little nibbles of damage. Cats and Phantoms are also antagonists, so Cats tend to scare them away.
All said, Phantoms are a mere nuisance. Once spawned, any melee attack takes them out in a couple hits. But as we said, just go to bed once every two days and Phantoms won’t spawn to begin with.
Silverfish are small annoyances which only spawn in these conditions:
Mining out an infected block under a mountain (in an actual mountain biome)
Mining under an igloo
The special Silverfish spawner in the End portal room of a Minecraft stronghold
In a special trap in a woodland mansion
One Silverfish is trivial to deal with; they die from any hit and barely do nibble damage to begin with.
However, Silverfish are usually found in swarms. Breaking one block containing a Silverfish egg under a mountain will cause several other nearby blocks to crack and hatch Silverfish at once. When a whole colony wakes up, you’ll find yourself retreating back through your mining shaft frantically swinging your sword to bash all the pests.
Silverfish are easy to avoid if you stay out of the limited places where they spawn. By the time you’re in an End Portal room at a stronghold, you likely have armor and weapons good enough to withstand their swarm. When mining under mountains and igloos, just go slow, leave yourself room to back up, and swat them with whatever you have in hand. They’re only dangerous if combined with other attacking mobs, but this almost never happens.
Skeletons are in the top three most iconic Minecraft foes, alongside Creepers and Zombies. They are always armed with a bow and do light ranged damage up to 5 hitpoints. While they are just as easy to kill as a basic Zombie, their 16-block shooting range and tendency to spawn anywhere there’s darkness makes them a tricky foe in some situations.
Like Creepers, the primary danger with Skeletons comes from their gift for catching you in an inopportune time. There you will be, happily mining along a wall of a ravine. There’s a one-block wide path right over a long fall into lava, but you can get by if you step carefully. Suddenly, a Skeleton hiding in the shadows on the opposite wall of the ravine plinks you with an arrow, dealing minimal damage, but knocking you off the catwalk to fall to your doom. Skeletons are little trolls that way.
Skeleton aim is fair, but they’re a bit slower on the draw than you. You can win a bow war with any Skeleton simply by ducking for cover and appearing to fire a shot and duck back. This is exactly what the Skeleton will usually do too, leaving you to play “cowboys and indians.”
When encountering a pack of Skeletons underground or at night, you’re usually better off rushing to melee them, retreating to cover to heal. A pack of Skeletons firing all at once have damage that can add up quickly, but all of them dancing around can also be tough to round up and shoot. An alternate strategy when encountering a whole group of them while spelunking is to retreat back around a corner; Skeletons will chase you and you can ambush them one at a time this way.
Low AI, low damage, but stupid luck!
Slimes are a pesky nuisance, but hardly any real danger. Their only attack is a melee jump which tries to land on you, dealing a maximum of 6 damage if they connect. The thing is, Smile AI is the simplest in the game; they chase players and hop around, but can not pathfind, climb, or get anywhere without blundering into it.
Slimes are noisy, making a sound like a wet sponge slapping linoleum when they move. Upon killing a big Slime, it splits into 2 medium Slimes, which further divide into 4 baby Slimes, which finally die to a swat each. They spawn under very specific and conditional circumstances, generally underground and in the Overworld swamp biome. They’re rare to encounter and highly prized for the slimeballs they drop which form an important component in piston engineering.
A Stray (where did all these new guys come from?) is just a Skeleton in an ice biome. They are identical except for the fact that their shot has a slowness status effect. This is annoying, but all the more reason to kill them fast. See Skeleton strategy.
Just when you thought Minecraft couldn’t get anymore surreal, it throws Witches at you. Witches are Overworld minions who are unique in many ways. They originally spawned only in swamp huts, but now spawn any old place in the Overworld at all provided it’s dark enough, albeit very rarely.
Witches attack at range using potions
Witches can also be created when an ordinary, passive Villager is struck by lightning
The potions in the Witch arsenal may induce slowness and weakness, or may damage you for 6 direct or 8 poison
Witches can also drink healing potions, as well as status effects such as swiftness, fire resistance, or water breathing – and will actually do so in the appropriate situation!
When in the company of Illagers, Witches will throw them potions of healing too, making them a mob cleric as well
First off, the only thing to do with a Witch is kill it from a distance, preferably before it has locked onto you. When it is targeting you, it tries to stay within a 10-15 block radius of you and will circle erratically. Witches can kill you all by themselves, thanks to their stacking poison effects, so you want to be extra careful.
Witches are mercifully rare enough that you’ll only encounter a few in your Minecraft career. If you do encounter one, just run like hell until you’re out of range, then slowly return, bow drawn, to find it before it finds you again.
At last, we get to one of the most dirt-common Minecraft enemies, the humble Zombie. Zombies are dumb, slow, easy to kill, and not worth much bother. Even if they spawn and attack in the typical 4x Overworld pack, their damage is puny and they die in a fast 20 hitpoints.
The chief trait of Zombies is that they are LOUD. They constantly moan, growl, and grunt, even from behind barriers, giving away their location before you ever saw them. They actually help you find underground caves, they’re so noisy.
Zombies can of course be taken out with a ranged weapon, but chances are good that they’re charging at you. In that case, bless your sword and smite the undead from your sight. If you’re up to your neck in Zombies, like a village got overrun and converted all the Villagers, pillaring up is a great way to rise above the moaning pack. Zombies are almost a sport in Minecraft, but their main downside is their mostly useless drops.
So much for cute! Here is another advanced mob that fights like a mini-boss. Not only does it cast ranged effect spells, but it’s one of the few summoning mobs in Minecraft too. The ranged attack is called “fangs” though it looks more like bear traps springing from the ground in either a straight line or a circle around the Evoker. The summoning brings out 3 Vexes, which are their own kind of problem. Evokers cast all this by raising their arms in a “Hallelujah!” gesture, and can spam both spells indefinitely. They do have a spell cooldown, however, and are limited to 8 Vexes at a time.
The “fangs” bit deals a max 9 hitpoints damage. The fangs attack can be repeated quite often, though, and can travel up and down stairs, so it can do you in with enough hits. If they start summoning fangs at you, just sidestep quickly and dodge around them. The Vexes, on the other hand, have capability for infinite damage as long as they live.
Since Evokers are only encountered in woodland mansions, you’ll almost never deal with one outdoors. However, one problem with mansions is that they often generate without much light, putting you at a disadvantage in an Evoker fight.
Your best bet with an Evolker is to catch them from a distance, since mansions are so huge. Hit them from far enough off and you’ll have them half-way finished off before they get around to fighting back. The structure of a mansion makes it easy to fire and then take cover, since Evokers will only attack or summon when they have line of sight to you. Evokers have only 24 hitpoints, so you may finish them off from ranged alone. Up close, just swing in for relentless attack with the sword, since they have no melee attack, but watch out for the fangs circle. Though you are so far better off attacking from range that if you find yourself next to an Evoker, something has gone terribly wrong already.
The Pillager is the Minecraft Illager mob to watch out for. They spawn in woodland mansions and outposts, sometimes even with groups of Illagers on patrol. Pillagers pack a crossbow and some eagle-eyed aim at a distance of 8 blocks or so for 5 damage per shot, plus they are very fast on their feet and will track players from up to 64 blocks away.
A shot from a Pillager will usually be your first warning that you have encountered an outpost or patrol. This means you should beat a hasty retreat to cover, then assess the situation from there. Ranged weapons are your best answer, just being sure that you have the better bow and ammo. They have 24 hitpoints, so they’re about the same as standard Illagers, but they are always the first threat you want to take out except for Evokers (only applicable when raiding a mansion).
Vexes are proof that Minecraft developers have a sadistic streak. Vexes are the minions notoriously summoned by Evokers. They fly, they are fast as blazes, they can pass right through every kind of solid block (a unique trait in Minecraft), and they do a whopping 13 hitpoints of damage with melee attack.
Your most likely strategy is to kill the Evoker first. The Vexes have one blessing; they naturally die off on their own after a couple minutes. So if you can kill the Evoker and retreat from the mansion for a cool-down and heal-up, you will return to no more Vexes.
Vexes flash red when targeting you and will fly in fast for a strong hit, then retreat in the air. Your best chance is to take them out in the air with a bow. They fly fast and can literally take cover inside blocks, so this can be tricky to impossible. When a Vex charges you, switch to the sword and prepare to meet them face on, hopefully doing more damage to them than they do to you. When in doubt, remember: Live two minutes and the Vex will evaporate back into your suppressed nightmares.
Vindicators bring up the rear of the woodland mansion Illagers ranks. Vindicators don’t fly, don’t summon, don’t use a ranged attack, and are generally on the Zombie AI plan. With a Vindicator, you have just one question: Is it holding an axe? If yes, it is freaking deadly at a 20-hitpoint hit that will leave you stone dead in a single blow. If not, they’re really not more bother than Zombies, except they’re quieter.
Your best chance with a Vindicator is to take it out from a ranged attack, of course, before you get close enough to find out if it’s equipped or not. You’re already likely to do this since you probably saw him at a distance and mistook him for an Evoker. If a Vindicator is charging you with an axe, carry a few blocks for the pillar-up trick, because this guy doesn’t even hop.
The worst case scenario with Vindicators is if they sneak up behind you, armed. Don’t stand still in a woodland mansion until you’re sure you have cased the place entirely.
OK – In the first place, if you’re taking down ocean monuments, you’re already a little advanced beyond a beginner’s guide like this. Minecraft Elder Guardians are not to be trifled with. In the first place, they can paralyze you with a fatigue potion effect, rendering you too slow to fight back or mine your way out. You need prep for this.
Buckets of milk – Drink to counteract potion effects
Water breathing potion – Milk will also counteract this, but you have the use of it while you’re making your way down there
Some oak doors – Effective as both a breathign space and cover against the Guardians’ laser beams
Some healing potions or other recovery means
Some blocks – To place cover against Guardian beams
Lily pad – For water surface building
You best policy is to set up shop directly over the monument, building a cobblestone fort on the surface where you can take cover and retreat. If you have a problem connecting a pillar to the surface to start this, use a lily pad to place the first block.
With a charged up sword, it’s not too difficult to take out an Elder Guardian. They have a meaty 80 hitpoints, but they tend to lurn inside the monument where it’s easy to hit them a couple times, dodge their beam by running around a pillar, and resume hitting them from a different angle. Elder Guardians are far more dangerous out in the open, so lure them back into the monument. This is one time where ranged weapons aren’t advised, because the Elder Guardian can take you out with his beam long before you can fire enough arrows.
The Guardian is just a Jr. version of the Elder Guardian, which already tells you most of what you need to know about killing them. They have a weaker laser, fewer hitpoints (30 as opposed to 80), and are generally easier to deal with. Watch out for their spikes, which bristle to do damage during melee. On the plus side, no weakening potion effects.
If you’re exploring the Nether, the best policy for Minecraft Piglin is to just wear one token piece of gold armor. Then as long as you avoid provoking them with hostile moves, they’ll be as nice as any Villager, trading with you.
In the event you do tick off a Piglin, they only have 16 hitpoints, so a couple swipes of a sword finishes them off. The only hard part is that Piglin are always well-armed, and will either melee with their own sword or ranged attack like a Skeleton if they spawn with a crossbow. At the worst, they’re no harder to deal with than a Minecraft Zombie or Skeleton, provided you don’t let them raid a pile of enchanted equipment, which they will pick up and equip!
As with Zombies, look out for the babies. They’re ferocious, fast, and much harder to kill due to their smaller hitboxes.
Blazes are the mini-bosses of the Minecraft Nether. They are an enemy to respect from a distance, as their fire attacks can quickly char you.
You normally only encounter Blazes in a Nether Fortress. When doing so, ideally you should have some space to run around in, preferably a few structures nearby to duck into for cover. Emerge from cover and fire an arrow at the Blaze, then duck back. Keep doing this until you have no more Blaze.
Technically, water can hurt Blazes but water evaporates in the Nether and blazes fly anyway, so good luck arranging that situation. Blazes can also be hurt by snowballs, with about seven hits required to kill one, but again that strategy is pretty edge. You should equip a bow with some enchantments on it already before venturing into the Nether.
Ghasts singlehandedly make the Minecraft Nether a crummy place, and my chief advice to you in dealing with them is: HIDE! Bring plenty of blocks with you when you first travel to the Nether and snap up a quick shelter around you as soon as possible. Thereafter, whenever you have cover from the sky, take it.
Ghasts are theoretically possible to kill. They only have 10 measly hitpoints; notoriously, hitting one of their own fireballs back to them will kill them. But here’s why I don’t bother:
They spawn like jackrabbits. While you kill one, three more are honing in on you.
They fly. They don’t chase players, but drift around at random, making them impossible to predict.
They have stupidly small hitboxes. I’ve fired stacks of arrows at Ghasts and haven’t hit one yet.
They spit fireballs at you every 3 seconds. That’s just enough time to dodge the last one and almost die.
Their fireballs make burning holes in the rock. While you’re dancing around trying to fight one, you’ll die in fire or lava because you weren’t looking down.
A fireball direct hit deals up to 23 hitpoints, and then sets you on fire for more damage after that.
Ghasts can detect players from 100 blocks away. Their fireballs can travel infinite distances, while you’re lucky if you can see one coming from 25 blocks away in the Nether.
The one saving grace with Ghasts is that they’re slow – Easy to outrun, even though likely as not you’ll just run into the range of another Ghast.
Luckily, Ghasts are noisy. The literature describes their cry as “whalesong,” I think they sound more like a mournful Wookie stubbing his toe. I tunnel in the Nether a lot. Ghasts are slightly less trouble when you’re in a Nether fortress because at least their fireballs won’t take out the brick, although they’re still no welcome company.
Hoglins are among the newer mobs added in the Minecraft Nether update of 2020. They’re only found in the crimson forest, spawning and acting mostly like Overworld pigs. While they can be bred and leashed, they cannot be tamed. They’re a nasty foe to deal with in packs due to their charging tusk ram which tends to knock you around in the Nether, a place where you’d rather not be flying around out of control.
At 40 hitpoints they’re tougher than the average foe, but still easily dispatched with a few arrows at a distance due to their dim AI. Up close, seek high ground and carry a very good sword.
A Magma Cube is exactly like a Minecraft Slime, except that it spawns in the Nether and does more damage due to being on fire. Their weakness is the very dim Slime-standard AI, which cannot even pathfind its way around a simple 2-block-high wall. Recommend a ranged attack at a distance, at least for the big ones. Once you have it broken into its smaller components, sweeping in with the sword is easier.
Magma Cubes do attack fast and deal up to 9 damage per hit, but their sole aggressive move is trying to jump on you. High ground is a great advantage here. Like Slimes, Magma Cubes split into smaller enemies until they reach the baby stage, but unlike baby Slimes, baby Magma Cubes can still hurt you.
Piglin Brutes are the bigger, stronger, nastier version of the Piglin. They are not charmed by gold, unlike their Piglin counterparts. Piglin Brutes spawn only in Nether bastions, and serve a similar role that Evokers do in Overworld woodland mansions. However, their sole attack is melee, demonstrated by the axe in hand which they always spawn clutching.
Piglins and Piglin Brutes tend to attack in packs, so you never want to just wade through a crowd of them by yourself. Since none of them have a ranged attack, they make a good opportunity for the old “pillar up” defense where you build a fast pillar of five blocks high or so and then take out the enemy with ranged attacks from there. Piglin Brutes have 50 hitpoints so they take a beating, though, so never count on dispatching a crowd quickly. The good news about taking on a Nether bastion is that they tend to spawn with a skeletal structure; lots of gaps and catwalks for you to gain that tactical high ground advantage.
Skulkers are less of an enemy and more of a stationary hazard in The End. They hide in mimic purple blocks in The End region and pop up occasionally to shoot a spiky bullet at you, hitting for 4 damage and a levitation status effect. The levitation bit is a nuisance, but not dangerous by itself and even has a specific achievement associated.
Since Skulkers are stationary and have 30 hitpoints, the answer to dealing with them is obviously “hit them with something.”
Here at last, we are at the point which few in Minecraft even bother reaching!
As the final, big bad boss of Minecraft, the Ender Dragon is a majestic sight with a regal 200 hitpoints to bank on, so be ready for a long fight even with the best equipment. Her attacks are surprisingly not that terrible, with a max of 6 per second with fire-breathing, 7 damage from a wing hit, or up to 15 damage with a straight-on chomp. She also hurls purple fireballs at you, but these only create a scattered purple sparkles effect on the ground which damages you gradually like a potion splash effect. She spawns just one to a customer in The End zone.
You naturally want to pack as much gear as you can for this final boss fight. This is expected, as getting to the damn thing is such a Herculean task. But before you jump into that End portal, experts recommend in addition to your best weapon and armor gear:
At least four stacks of arrows
Around 20 Golden Apples for healing
Healing and Regeneration potions
Totem of Undying
Feather Falling / Slow Falling potions
Potions of Strength
Stacks of dirt or ladders, for vertical movement
The most dangerous thing that will likely happen in a Dragon fight is that she will fling you through the air with her melee attack. That’s what the anti-falling potions are for. Next, you have to destroy all the End Crystals on The End map, because these heal the Ender Dragon and you can’t take her out without this step. The End Crystals are on top of tall obsidian pillars, so now you know what the blocks or ladders are for. Once you have all that done, it’s a battle where memorizing the patterns are key:
When she takes flight, use arrows
When she lands on her perch in the center, approach from her backside and whack away with your sword at her tail, being careful to avoid her head
She will vary between these two moves for the rest of the duration of the battle. However, look out when she takes off because that’s when she might take a shot at launching you in the air again.
You’re done with Minecraft, and we’re done with our guide!